![]() Its collision detection doesn't seem to be complete, though, since it can be pushed into walls. Note: This is the best fit for this object's graphics, but it may not be correct the graphics depicted here are those of the Bolt Lift object.Ī simple stationary object that can be "pushed" by Mario/Luigi. It can be destroyed with a Koopa shell or Hammer. The only way to get damaged by this object is to let it fall on you. Interestingly, walking into it will bounce Mario/Luigi in the opposite direction. At a certain point in its walk cycle, it will jump up to Mario/Luigi's Y position and then fall back down. This object walks around like a normal enemy. The tiles that actually make up this object are no longer in the ROM, but it was supposed to use tiles A0-A7. Image is for reference only.Īnother weird sprite. Note: This is not how the object actually appears in-game. See Disassembly source for PRG bank #24, search for "Title_Do1P2PMenu:" Interestingly, the button check is still there but the action it was supposed to perform was overwritten with a series of NOP (no operation) instructions, likely done just before release. ![]() It is also possible that this served some other purpose, but the above menu would be the most likely candidate. Originally, it appears that this menu would have been accessible from the "1 PLAYER" / "2 PLAYER" selection menu if player 2 was holding A + B. Apply this IPS patch to a Super Mario Bros. The menu shown in the picture was found elsewhere in the ROM and hacked into the title screen it doesn't appear if you use the Game Genie code by itself.
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